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Anj avec Sonic SpearWith our main guild tank back from his week of snowboarding (something about tanks and extreme sports), we finally managed to get one of our healers through Shadow Labs with, wait for it, no problems at all! Ah well, okay, there was a small wipe going into the second room but we’ve passed that area with no problems so many times it counts as a typo rather than an outright spelling mistake, to use a somewhat askew metaphor.

And for the first time I’ve seen, the Sonic Spear dropped from Murmur. Now I’ve been pretty happy with my PvP polearm and had given up on the idea of getting it replaced on account of the “Oh, what? Shadow Labs again?” factor but it came up, the other hunter in the group swears by his dual-wield and, you know what? I’m gonna go right ahead and click need on this one. It’s time for a change of look. Aside from anything else, the PvP polearm is enchanted for +35 agility which you get right from the box with the Spear! Stick another +35 on that and oh! There’s going to be tears.

Ever since getting my first two-hand sword from the Sunken Temple back at level 50 (embarrassingly this one, certainly not what anyone might call an ideal sword for a hunter), I’ve grown to love the fleeting, one-swing damage that a quick Wing Clip/Raptor Strike macro gives on the way to getting back in range, and if a +15 strength sword can lead me down the path of kitey righteousness rather than getting bogged down in albeit fast, stabby melee while at the same time looking a million times more cool then it can’t be that bad, can it? Unfortunately for polearms though, they don’t start looking impressive until level 70 as far as I’ve seen. Prior to that, all you have is basically a dagger with an extra-long handle, which is no good for anyone. Okay, maybe someone, but not me. I crave fanciness!

And so the enchant shopping list starts again, as does the rule of the “If possible, buy in bulk”. 27g rising to 35g for the cheapest eight Large Prismatic Shards in the list? OR buy ten for 255g? Which seems the most sensible? Same kind of saving for the Greater Planar Essences and the twenty handfuls of Arcane Dust were kindly provided by my tailor warlock. She goes through loads of that stuff.

I swear I am never going to see that epic flying mount. Money comes in. Money goes out. Easy come, easy go. Ah well. Life goes on.


Shadow Labyrinth FTL!I going to make this quick and probably flesh out the wafflin’ later, but basically the Shadow Labyrinth was finally completed! Yays!

Yes, we had a bit of trouble with Murmur, after a few wipes it was getting late and my singing of “Girls Just Wanna Have Fun” through multi-mob fights by this time had morphed into an uncomfortable, low growl. Sadly the MM hunter that joined us didn’t get the polearm drop he wanted, but we all got our first fragment of the Karazhan Key. Yay!

I’m not what you could permissibly call a Star Trek fan, although I’ve lived with a few and read enough web comics to know it’s a pretty sturdy geek reference. Plus I thought of the headline and liked it, so I went with it. Okay? That’s that out of the way.

So! Last night, Shadow Labyrinth take two. Alliance had the Bone Wastes towers secured for six peachy keen hours, a PUG was advertised and filled inside of fifteen minutes with two priests, one shadow, one healer, along with guild-buddies Powdor and Ghem, and I’d popped out a bunch of handy potions for all team members. Everything seemed right. You know, even the warm breeze blowing through Shattrath that evening suggested that good things were a-comin’.

And, true to our gut feelings, we started well. All the mobs up to and including Ambassador Hellmaw fell like they were made of crisps. Ditto for Blackheart The Inciter. Problems began when it was Grandmaster Vorpil’s turn to feel the cold kick of our boots on his behind. After a couple of wipes, Powdor had to go to bed and an epic-geared mage was brought in to fill the gap.

There was a problem of communication here. The two additional party members suggested the best way to take Vorpil quickly and with as little trouble as possible from his army of spawning Voidwalkers but, well I didn’t get it and tanky Ghem certainly didn’t. It wasn’t until the mage came and explained that we pull him down the hallway in front of him until his first teleport back to his pedestal and THEN pull him the other way down the hallway behind him that it clicked into place. See, with the switch in pulling direction, all his currently-spawned exploding Voidies had a further distance to travel to get to him so we could better concentrate on giving him the spanking he so richly deserved instead of getting overwhelmed when he was carried back to them. So simple. So effective.

Only Murmur and the rows of stressed summoners trying to keep him in control stood between us and the first fragment of the Karazhan key. How hard can it be? I mean, a main boss named after an REM album? No offence, but dangle an absent drummer in front of him and he’s bound to get all miffed and take his ball home, right?

So of we went again, making short work of the leading mobs until we were down to the last three and then…


Oh. Then. How the memory stings.

I’d quickly nipped off to the side to grab the Ancient Lichens which I noticed were taking a hell of a long time to pick. This looked bad. The login screen and “Disconnected from server” window looked worse. Imagine how bad a hurried login to be faced with a completely reset instance looked?

Like I said, drop to your knees, arms out, shouting upward, with genuine despair, to the heavens. Do it with feeling, this is your Oscar scene. We want at least a nomination, dammit.

Shadow Labs, attempt three is coming up. /cry.

July 2018
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