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We-e-e-ell, there it goes, server shutdown to apply Patch 3.0.8. In the morning, Anj will emerge from the inn, start the day off with a hot morning ale and a little target practice only to find, when she pulls back her bow-string for the first of many times that day, a sharp pain in her right shoulder. “Ow!”. Better rub some liniment on that.

I’m pleased because Elixir of Water Walking is going to become discoverable through the Northrend Alchemy Research which is going to save a lot of time returning to Terokkar Forest for the fishing dailies to keep supplies stocked up. Yays!

Glyph of Serpent Sting is listed in the undocumented changes as having it’s effect increased from three to six seconds, looking like some heady competition for GoArcane Shot there given that my experience with the regular-length Serpent Sting seems to fall short of lasting the full duration of a heroic mob’s rapidly diminishing life. Rather than reapply it for what might only amount to one tick, a simple Kill Shot before moving on to prep the next mob with a Hunter’s Mark, pet attack and fresh Sting gets around that problem well enough. An Arcane glyph awaits in the bank ready for testing.

So. A very happy Nerfday to all hunters, and a heartfelt apology to all other classes* sniggering behind your hands like you think we can’t see you, you’re still not as good. I know. I know. Sorry. You can still loudly accuse any that you meet as being overpowered and no-one can ever take that away from you, just try to misspell every single word while you’re doing it to really lend weight to your argument. /pat.


*edit, 23/01/09: With respect to Winters, this excludes druids. They still rock. All of them.

The fact that I never expected a class to be as fun as hunter for levelling showed little more than a staggering lack of research. To be a shaman is to be almost stupidly overpowered that it’s not even funny, except… well, it is funny. And tons o’fun! Twas only yesterday while en route to Badlands for a Uldaman boost that I was challenged to a duel by a level 45 rogue. I accepted, given that PvP is something I badly need practice in and, well, the upshot of the event is that the rogue fled the duel with about 20% health. Are you stealthed? Not while I have a Magma Totem lying around, you’re not. Can’t believe she actually ran away…

Out in Dustwallow Marsh with Bupu and Verity (priest and paladin respectively) we were on the trail for some Murloc heads to satisfy some ogre, and had one of those moments where two people simultaneously decide for themselves that they will pull the next group of mobs which just turns out to be two separate groups and, before you know it, we’re surrounded by about ten to fifteen Murlocs.

Listless at first with that resigned sense of “We’re not going to survive this!”, we quickly gained some kind of consciousness, Verity hit Consecrate, I dropped a Magma Totem (my favourite totem) and burned most of my mana on Chain Lightning and Shocks while Bupu threw out the DoTs and heals. Before you know it, we were surrounded by about ten to fifteen dead murlocs. Like a water slide on a hot day, “Let’s do it again!”. Turns out that shaman, priest and paladin actually makes for a pretty shatterproof team.

Discount Totem Warehouse

Totems, though. Oy vey. Where does one put them all? My action bars are desperately in need of a serious reorganisin’, I have my most common totems easily reachable but as soon as I need some of the more situational ones, I’m lost. The best hint I’ve had so far is to make a bunch of castsequence macros to set down combinations of air, earth, fire and water but I’m not keen on the idea, when I tried that with my warlock’s DoTs it was fine for some of the time but lacked any real flexibility to make it worthwhile.

So I’m thinking about bringing the numeric keypad in for the job, a 3×3 block of keys with air, earth and fire taking a column each and… finding somewhere else for the water. It’s then simply a matter of having various three-figure codes to suit (almost) any situation. It sounds pretty good in theory, but that theory has a wicked sense of humour sometimes… We’ll see.

June 2017
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