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We-e-e-ell, there it goes, server shutdown to apply Patch 3.0.8. In the morning, Anj will emerge from the inn, start the day off with a hot morning ale and a little target practice only to find, when she pulls back her bow-string for the first of many times that day, a sharp pain in her right shoulder. “Ow!”. Better rub some liniment on that.

I’m pleased because Elixir of Water Walking is going to become discoverable through the Northrend Alchemy Research which is going to save a lot of time returning to Terokkar Forest for the fishing dailies to keep supplies stocked up. Yays!

Glyph of Serpent Sting is listed in the undocumented changes as having it’s effect increased from three to six seconds, looking like some heady competition for GoArcane Shot there given that my experience with the regular-length Serpent Sting seems to fall short of lasting the full duration of a heroic mob’s rapidly diminishing life. Rather than reapply it for what might only amount to one tick, a simple Kill Shot before moving on to prep the next mob with a Hunter’s Mark, pet attack and fresh Sting gets around that problem well enough. An Arcane glyph awaits in the bank ready for testing.

So. A very happy Nerfday to all hunters, and a heartfelt apology to all other classes* sniggering behind your hands like you think we can’t see you, you’re still not as good. I know. I know. Sorry. You can still loudly accuse any that you meet as being overpowered and no-one can ever take that away from you, just try to misspell every single word while you’re doing it to really lend weight to your argument. /pat.

;)

*edit, 23/01/09: With respect to Winters, this excludes druids. They still rock. All of them.

Currently, with only three slots for Major Glyphs, the essentials to get your average PvE Beast Mastery hunter by in the world come down to:

Glyph of Steady Shot

Glyph of Bestial Wrath

Extra damage from Steady Shots while a Serpent Sting is active and a Bestial Wrath with a cooldown of about seventy seconds when combined with three points in Longevity is a delicious meal you don’t even need to drizzle sauce over. Nom nom nom, yummers, heart glyphs, etc.

However, like any indie band’s “The Difficult Third Album”, this leaves an uneasy choice for that final slot. Glyph of Serpent Sting gives an extra three seconds of the DoT allowing for one extra tick and probably another two Steady Shots before it needs re-applying.

Glyph of Aspect of the Viper, which I am currently using, increases the Aspect’s mana regeneration by 10% which is working quite well, the less time spent in Viper the better, right? That said, an extended Serpent Sting would be good too. Arg! See? Tricky choices.

However, within the grim walls of the forthcoming nerf is this:

And all I can think is, hey, what about Glyph of Arcane Shot?

Since it looks like Arcane Shot is going to be worth taking the time to include into the warp and weft of your shotcloth, a refund of 20% of the mana cost while a sting is active has gots to be good news. I mean, chances are there’s going to be a fair amount of Serpent poison in the mob’s bloodstream anyway and the chance to be kept alert with a slightly more complicated rotation is good news for anyone who, like me, gets bored with mainly using just the one button but loves the BM spec too much to go for Marksmanship.

The question is, would the total mana savings from this glyph outweigh the extra mana-gain from GoAotV over the course of a full mana bar? Arcane Shot is by no means cheap to cast, even semi-regular use is guaranteed to get you OOM a hell of a lot quicker without it.

Hmmm. This needs tests! Science again! I said science again!

August 2017
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