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winters_newoutfitFinally putting her leatherworking skills to use for personal reasons, a little bit of farming followed by a run to the auction house to spend just over 850g on leather and Eternal Air to make the vast majority of the Eviscerator’s collection. This was the choice: Which is the most fun, farming for hours to slowly gather a huge stack of Heavy Borean Leather or, OR! Blowing a large chunk of money on buying them from others and recouping the money from fun and interesting quests? Of course it’s the latter.

Of course, the old quandary of Defence over Resilience resurfaced, given that the items stack plenty of agility with The PvP Stat in order to stay uncrittable whilst keeping the Dodge rating in check and not bothering with any sort of mucking around in the realms of Parry and Block.

It’s her first major change of outfit since arriving in Northrend, with the exception of some fringe accessories, thanks to small-improvement drops being eschewed in favour of the set bonus of the Merciless Gladiator Outland set and, of course, those gorgeous shoulderpads. The replacements are perilously close to bordering on chunky ugliness, although the rest makes up for it. One guild member’s first reaction was “Woah! Cleavage!” and he got a /slap. ;)

So, there you go, bad points, the shouldergear. Good points, with a minor change of rings, necklace and trinkets, it’s a snazzy all-in-one soloing, tanking and PvP outfit. A test run in normal Utgarde Pinnacle proved to be a crit-free crazy amount of DPS and threat, topping the DPS meters for the first time ever! Now to try heroics, maybe after spending a bit more money on some enchants, perhaps.

Anj would like to confess to her most shameful achievement, nothing to do with recently dashing around low-level regions to boost home city repuatations (for fun, because that’s what achievements can be if you want them to! If they’re a burden, hey, you don’t have to do them!), more like… (ahem)… My Sack is “Gigantique”. Well, you see, now listen, no, just hear me out for a sec… After the bag drop from Obsidian Sanctum, there was only a small number of extra slots needed to have BaudBag display a neat and tidy four rows of 20 slots (not including quiver, mind you).

So with no desire to need the creation of a whole new row, Anj has reached her bagspace cap. Yeah, okay, not since Wintersong of the Shattered Sun has so much money been spent on so little. I am weak. :(


When I first installed Satrina Buff Frames it’s main purpose was to patch over the shortcomings of the otherwise very pretty SpartanUI, putting the buffs back in the top corner of the screen instead of making my eyes bleed trying to squint at the tiny space given to them by the fancy all-in-one-combined action bar. Any thoughts of what else it could do were immediately ignored and, to be frank, considered strange, alien and scary; separate frames, filters, lions, tigers and bears? Oh my!

But nothing breaks through that comfort zone like an emerging problem, this being that when tanking an instance, it’s very easy to lose my standard three druid buffs amongst the milieu of others bestowed upon me by my team-mates. I need to know, at a glance, exactly where I stand with Thorns and Omen of Clarity particularly, and when my Gift of the Wild runs out, then I know everyone else’s has as well.

Currently I had the default two frames, one for buffs and one for debuffs. A third frame was created and filters dropped in to show any buffs containing the strings “of the wild”, “thorns” and “omen of clarity” (using the suffix “3:n~”). Since I know it will be just these buffs, I could limit the number of buffs shown to four (three wasn’t an option) and have them displayed as tidy bars with a width of 200px, and lo:

Instant visual gratification, all kept tidily in the top corner of the screen! Lightly garnish with disabling the buffs from being shown in frame one in the Spells tab, and never again may I start on clouting a pack of mobs only to realise that Thorns expired some time ago.

Satrinas Buffs Frames. It’s what’s for dinner!

(edit: on writing this i thought “hey, what about aspect of the wild? eh?” and so the filters have been modified so that any nature-concerned hunters I may travel with don’t mess up my tidy bars) :p

So the tooltip says “instant” but the cast bar says “I don’t think so”. What’s going on with the Patch 2.4.2 instant Scare Beast spell? Could it be true? Were Blizzard’s offices descended upon by thousands of teenage druids like some kind of nightmare, whiny-voiced remake of Assault on Precinct 13? The horror!

Mania’s Arcania helped a lot more than my own WoW forums search (which only seemed to come up with druid after druid saying “Haha! Huntards!”, aaaw! Did you write that?!) with the full story from Nathaera on the General Forums:

The change to the cast time was reverted to the 1.5 second cast time. The range is still 30 yards. Please note though that the tooltip still reads that it is instant cast, but this is a bug that will be fixed.

Oh well, it was a spell that I rarely used not becoming one that I might use less rarely. I still might target and kill any Tauren druids that cross my path for a few days anyway, just to let them know that cast time isn’t a massive problem. They send our spells to the hospital, we send them to the morgue. That’s how we roll. ;) Only joking. Or am I? :O

Animal terror aside, I finally got round to setting buttons for two pet control macros that I’ve been needing for a while after noticing that the little six-button cluster of keys around PgUp and PgDn were not really doing anything. Instance and raid situations a-go-go!

“Hay-ulp! The Healer has aggro! Kitty to teh rescuez!”

/cast Growl
/cast Dash
/cast Intimidation

“Hay-ulp! A boss is dealing out some mean AoE damage! Run away!”

/cast Dash
/cast Mend Pet

I now have just two slots left for Anj-specific macros! Oh noes!

(photograph by Walmink and shared under a Creative Commons license)
July 2018
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