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I’m troubled by the enchant options for spell-casters that are given to carrying a staff. See, the Spellpower enchant appears, to all intents and purposes, like it’s just for the one-hand weapons while your two-hand options are sadly limited. My question is this: The Enchant Weapon: Spellpower doesn’t make any mention of how many hands you need to hold it, does it apply to both? Does this mean I have to settle for a single-handed weapon? Not that it’s anything more than a moot point because I’m never going to actually use it.

So with this in mind, I put myself in the LFG group for doing some Caverns of Time instances, just a little bit of reputation needed to buy that snazzy-looking Continuum Blade, ready to be paired off with the Star-Heart Lamp from Black Morass. Dressed for success, right? But no! Not even shown on the loot table in Cartographer for Morass, Bloodfire Greatstaff drops! It’s a little bit of +crit shaved off as compared to The Bringer of Death, but with greater stamina and intellect thrown in to make it a more than worthwhile trade-off. And, having not liked the look of Bringer ever since I bought it from the auction house (as much as it looks kinda warlocky), it wins like a million times. Loving it loving it loving it. Sod the Blade and Lamp!

Given that my main rep-grinding companion was a good friend from The Last Guild who was wanting the Hourglass, we then proceeded to run the instance a further x times (lost count) and sadly, he didn’t see the same joy as me. We went through a different tank and/or healer on each run and, being the only skinner on each occasion, I also managed to end the day with five stacks of Knothide Leather to throw at the auction masses.

Surely I can get a bunch of spell damage stapled to it, we casters aren’t known for dual-wielding and we’re not allowed to enchant the fancy off-hand… things. I got the mats all ready to go!

Black Morass with the usual suspects of Ghem, Powdor, Tumbler and Juels was, in a word, stressful, and yet we did it with nary even a wipe nor need for the Soulstone beyond comfortable insurance, which proves that we rock if nothing else does. Seriously, this little team of ours has powered through instances in our raggy-doll style that have been hugely problematic with other groups I’ve been in (just don’t mention Shadow Labyrinth, please). Talk and confusion over what we should do and who should do what were diffused before we “activated” the timer by me simply saying “Let’s just… do what we do”.

And we did, because, as previously stated, we rock. Medivh’s shield was barely scratched by the time he called the orcs through portal in a scene very reminiscent of that episode of Doctor Who with the Cybermen. More Karazhan keys for the guild, look at us, we’re making progress! Again!

Alysha’s tailoring was teetering suggestively at 374 a couple of hours before the instance and it was decided that the extra point was needed to make the robe that completes the set of Frozen Shadoweave boots and shoulders, along with my usual, self-imposed motherly responsibility to cook up some delicious, stat-boosting packed lunches for everyone. With the general neglect shown towards Alysha in the last few months there was a desperate need to get hold of some Shadowcloth by any means possible, mainly the auction house to be honest. I managed to get a total of four crafted using my own and an old friend’s cooldown and… the rest was bought. Along with the Primal Water. And some of the Netherweb Spider Silk. Eesh. Cherrytea’s carefully saved bank character revenue took a hell of a beating.

But I got the robe and, lo! It goes okay with the tabard! Hurray!

June 2017
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