I’m not so easily confused that throwing one extra shot into my rotation is likely to trip me up, but a slight shift-around of the action bar in order to make my four mainly-used abilities a little closer together is causing some problems, nothing that won’t take a little getting used to though.

anj_308actionbarThe cooldown of Arcane Shot allows for three Steady Shots, and two rounds of Arcane, Steady, Steady, Steady fits nicely into the duration of a glyphed Serpent Sting. OMG WTF LULZ this is too much, I need a macro!

Winters has macros, and she loves them. There’s one for a Mangle followed by two Lacerates, another for Mangle with two swipes and a third one for an onmouseover Lacerate, they work very well. The thing is, while tanking there’s target switching, looking out for escaped mobs and generally ensuring that all the monsters are primarily concerned with her, plenty to be keeping an eye on. Even though most of the time it’s spamming one of three buttons, there’s still a sense of involvement.

For ranged DPS though, the next logical step to a shot-rotation macro is to bind it to every key on the numeric keypad and I can just repeatedly mash it with my palm, proud of the fact that I’m providing flawless DPS (for the most part, not counting a number of variables that can and will make any such macro fall flat on its face) but slightly troubled by the fact that I might as well not even be there!

Pretty soon all hunters will be wearing the same outfit, using the same weapons with the same pet and the same talent spec and that is when you know the end is nigh.

There will be no rotation macros for me because I can manage pressing buttons and still find time to give a knowing wink to the healer when an escaped mob trips a timely-placed Freezing Trap and disaster is averted. “Macros”, psh! BRK should be ashamed of himself, delete his character immediately and roll a warlock.

I’ll reserve the domain http://www.bigbluedemon.com right now…