I’m troubled by the enchant options for spell-casters that are given to carrying a staff. See, the Spellpower enchant appears, to all intents and purposes, like it’s just for the one-hand weapons while your two-hand options are sadly limited. My question is this: The Enchant Weapon: Spellpower doesn’t make any mention of how many hands you need to hold it, does it apply to both? Does this mean I have to settle for a single-handed weapon? Not that it’s anything more than a moot point because I’m never going to actually use it.

So with this in mind, I put myself in the LFG group for doing some Caverns of Time instances, just a little bit of reputation needed to buy that snazzy-looking Continuum Blade, ready to be paired off with the Star-Heart Lamp from Black Morass. Dressed for success, right? But no! Not even shown on the loot table in Cartographer for Morass, Bloodfire Greatstaff drops! It’s a little bit of +crit shaved off as compared to The Bringer of Death, but with greater stamina and intellect thrown in to make it a more than worthwhile trade-off. And, having not liked the look of Bringer ever since I bought it from the auction house (as much as it looks kinda warlocky), it wins like a million times. Loving it loving it loving it. Sod the Blade and Lamp!

Given that my main rep-grinding companion was a good friend from The Last Guild who was wanting the Hourglass, we then proceeded to run the instance a further x times (lost count) and sadly, he didn’t see the same joy as me. We went through a different tank and/or healer on each run and, being the only skinner on each occasion, I also managed to end the day with five stacks of Knothide Leather to throw at the auction masses.

Surely I can get a bunch of spell damage stapled to it, we casters aren’t known for dual-wielding and we’re not allowed to enchant the fancy off-hand… things. I got the mats all ready to go!

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